Final update + motor

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Since last Thursday, there have been a lot of changes made to the superhero cape! I am very happy in the direction of it at this point, even though there are still many questions we have yet to answer. Last Friday after a great 1-1 session with Benedetta and a sewing lesson with Teresa, I came to the realization that I want this cape to be all about the physical interaction without much focus on the screen. I began playing around with an accelerometer to understand how it reads data and furthermore how it will be used. That led to user-testing the cape with people on the floor. I tried finding people who weren’t aware of the project in order to see how people really fly. What I learned is that everyone flies differently, which is great information and makes me wonder how to explore that. What it also showed was that I must design the cape in a way that it is intuitive to the user.

Below is an example of how someone might fly without touching the cape at all.

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Also, some people immediately grab the sides of the cape and begin to move from right to left. This got me thinking, how can I design the cape in a way to make everyone hold onto the right and left sides.

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I sketched up a new design idea for the cape, which includes sleeves. Therefore a user would put the cape on and then slide their arms into the sleeves.

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After sketching this up, I went to the sewing machine with my new skills and sewed on fabric to prototype this idea. I then tested this design. What I learned is that people still wanted to fly in their own way. The cape actually ripped during this testing, which also taught that material is important!

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I also got feedback that in addition to sleeves, superhero gloves would add to the experience. I sketched up what these gloves would look like and how they would work.

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Below is the 3rd story idea, which has changed since.

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To get some more inspiration, I visited the Superhero Store in Park Slope.

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Here is the most recent sketch of the cape.

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updated draft