We started building an initial prototype for our wearable project. It really helped to understand the direction of our project after having something physical. The first thing we did was make sure we could get a working circuit. We met with Joe Mango who’s also doing a wearable interactive music project and helped us understand more about wires and sensors that are useful. We first got a circuit working with a flex sensor and two switches.
Once the circuit was good, we moved over to some fabrication. We started with a piece of muslin I found in the soft lab. I draped it over the mannequin and simple marked where arm holes could be. Then I cut out arm holes. I had this “amazing” idea to separate the piece into parts of a vest and sleeves. The vest would be for the placement of the microcontroller, whereas the sleeves would be where all the sensors would go.
Once the vest part was made, I sewed in an enclosure in the back for the microcontroller to sit during prototyping.
Since we had one mock sleeve with a flex sensor, we made another sleeve that would enclose the other flex sensor in order to simulate two flex sensors, one on each arm.
The next step in the prototype was to add sleeves. I did this by cutting the sleeves off a shirt and then sewing them onto the vest.
Reflection on Reading
“Interaction is a way of framing the relationship between people and objects designed for them—and thus a way of framing the activity of design.” This is something I’ve been thinking a lot about this semester, as I am taking another class about physical interaction design. I see this as describing the process of how what we design affects and creates our choreography. In that the affordances of an object dictate our relationship with it. Taking this idea even further, my overall take away from this article is the dialogue between a human and a object is the essential part of the interaction. I see this especially with the example of the interaction between a human and a computer. The human gives the input and the computer gives the output. But is that where the interaction ends? It seems the most meaningful way in relation to what we’re trying to do in this class, is to create a continuous dialogue between the user and the object itself.